Tailormade Games

Personal Informatics has emerged in recent years to describe tools designed to help people collect and reflect on personally relevant information. These tools go hand in hand with the drive to change behaviour or improve oneself, most often referred to as the Quantified Self.

Most games use sparse amounts of personal information as part of play. This project is setting out to understand the ways personal information might be incorporated into computer games. Such games can might provide new opportunities for enriched play.