TodayIFeel
My Mobile Story
Mobile Mood Diary
Personal Investigator
Arcaid
Positive Thoughts
Simlico
Mobile Reporter
Savant
Projects
TodayIFeel
TodayIFeel is a free service which helps you keep track of your thoughts
and emotions on the go. Think of it like a personal diary which automagically
orders your thoughts. All you have to do is start tracking anything you like
and TodayIFeel will follow your lead. You can track information using email, sms and twitter and then analyse patterns online.
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My Mobile Story
The telling and re-telling of personal stories is a fundamental aspect of many mental health interventions. In this project a system has been developed which allows people to us the media capabilities of mobile phones to gather a personal story. Materials gathered on a mobile phone (e.g. text, images, audio) can then be accessed and organised on a personalised website. By creating structured templates for stories and providing people with 'missions' regarding the materials they aim to collect, therapists can help people to begin telling stories in therapeutically beneficial ways.
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Mobile Mood Diary
'Mood monitoring' is an important component of many intervention approaches, including Cognitive Behavioural Therapy (CBT). This involves people recording their mood at regular intervals, to help them to recognize the factors which may be impacting on their mood and how they have managed at times when they have felt depressed. 'Mood monitoring' is traditionally done as a pen and paper exercise, using a mood chart supplied by the therapist. Young people are notoriously poor at completing these charts or remembering to bring them to the next session. In this project a mobile phone version of a paper diary was developed.
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Personal Investigator
Personal Investigator (PI) is a 3D computer game which implements a mental health intervention model called Solution Focused Therapy (SFT). PI is the first time SFT has been integrated into a 3D game. The game is designed specifically for use in adolescent interventions. In the game adolescents visit a Detective Academy and play the role of a personal investigator hunting for the clues that will help them solve a personal problem. It has been evaluated in over 30 clinical cases to date and provides evidence that games can be used to engage young clients in therapy.
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Arcaid
Giving does not always have to involve sacrifice. Arcaid is an illustration of the power of play. It plays classic video games in the manner they were intended to be played. All money collected goes directly to charity. Arcaid is a combination of fun and giving; a straightforward union between the people who play the games and the charityable organisations.
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Positive Thoughts
Positive Thoughts is a mobile game for teenagers who are seeing a therapist. It is designed to provide a positive connection between the clinic and the teenager's world. The gameplay is based around trying to catch letters to spell a positive motivational statement, developed with the therapist.
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Simlico
Simlico is a non-profit educational tool designed to give children the opportunity to express their thoughts about their their personal and communal spaces and learn 3D modelling along the way.
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Mobile Reporter
Mobile Reporter is a tool to support young people report on local stories of importance to them in their local area. Young people receive a story brief via sms message and are given a 24 deadline to get the story. They use their mobile phones to record text, photographs and video and audio interviews and other footage. They then use a desktop computer to write and structure a multimedia story.
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Savant
The aim of the project was to produce an interactive representation of the autistic experience. It is not to be interpreted as one of disability but rather a unique way of perceiving the world from an autistic point of view. We based our understanding of autism on the writings of Donna Williams, herself an autistic savant.Savants have incredible concentration abilities and can focus their complete attention to one specific area of interest – researchers believe that we will never understand memory and cognition until we understand the autistic savant.
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